void Awake() { GUI = GameObject.FindGameObjectWithTag("GUI"); receiveBonus = GUI.GetComponent <ReceiveBonus> (); gameInstructions = GUI.GetComponent <GameInstructions> (); buttonColour = GUI.GetComponent <ButtonColour> (); openingDeployment = GUI.GetComponent <OpeningDeployment> (); endGame = GUI.GetComponent <EndGame>(); displayEditor = GUI.GetComponent <DisplayEditor>(); territories = GameObject.FindGameObjectWithTag("Territories"); territoryCount = territories.GetComponent <TerritoryCount> (); playerTurn = this.GetComponent <PlayerTurn> (); deploySoldiers = this.GetComponent <DeploySoldiers> (); armyMovement = this.GetComponent <ArmyMovement> (); }
// Use this for initialization void Awake() { territories = GameObject.FindGameObjectWithTag("Territories"); troopCount = territories.GetComponent <TroopCount> (); boardSetUp = territories.GetComponent <BoardSetUp> (); changeCategory = territories.GetComponent <ChangeCatagory> (); GUI = GameObject.FindGameObjectWithTag("GUI"); openingDeployment = GUI.GetComponent <OpeningDeployment> (); displayEditor = GUI.GetComponent <DisplayEditor> (); buttonColour = GUI.GetComponent <ButtonColour> (); countryManagement = this.GetComponent <CountryManagement> (); playerTurn = this.GetComponent <PlayerTurn> (); teamChecker = this.GetComponent <TeamChecker> (); phases = this.GetComponent <Phases> (); globalFunctions = this.GetComponent <GlobalFunctions> (); }
void Awake() { GUI = GameObject.FindGameObjectWithTag("GUI"); openingDeployment = GUI.GetComponent <OpeningDeployment> (); gameInstructions = GUI.GetComponent <GameInstructions> (); scriptHolder = GameObject.FindGameObjectWithTag("ScriptHolder"); soldierManagement = scriptHolder.GetComponent <SoldierManagement> (); allocateSoldiers = scriptHolder.GetComponent <AllocateSoldiers> (); phases = scriptHolder.GetComponent <Phases> (); playerTurn = scriptHolder.GetComponent <PlayerTurn> (); countryManagement = scriptHolder.GetComponent <CountryManagement> (); audioFadeOut = scriptHolder.GetComponent <AudioFadeOut> (); //testing targetContinent = scriptHolder.GetComponent <TargetContinent>(); gameStats = this.GetComponentInChildren <GameStats> (); inputBox = GameObject.Find("InputField"); }