// Start is called before the first frame update void Start() { openingController = sceneController.GetComponent <OpeningController>(); text.text = "Generation " + generation; counter.GetComponent <PacksOwnedCounter>().generation = generation; button = gameObject.GetComponent <Button>(); image = gameObject.GetComponent <Image>(); RefreshState(); }
private void Awake() { openingController = GameObject.Find("OpeningObjs").GetComponent <OpeningController>(); anim_Broker = GetComponent <Animator>(); anim_Player = GameObject.Find("OP_Player").GetComponent <Animator>(); }