public void SelectInEditor(string id)
 {
     foreach (GameObject rootGameObject in OpenSceneDependencyCache.GetRootGameObjects())
     {
         SelectGameObject(rootGameObject, id);
     }
 }
        private void BuildHashToGameObjectMapping()
        {
            _hashToGameObject.Clear();

            foreach (GameObject rootGameObject in OpenSceneDependencyCache.GetRootGameObjects())
            {
                BuildHashToGameObjectMapping(rootGameObject);
            }
        }