void Start() { cubeList = new ConcurrentDictionary <string, GameObject>(); OpenRelayClient.Connect(); OpenRelayClient.OnSyncCall += OnRaiseEvent; StartCoroutine(LobbySequence()); }
private void Connect(string version, string serverAddress, string entryPort) { OpenRelayClient.Connect(version, serverAddress, entryPort); OpenRelayClient.OnSyncCall += OnSync; }