// Update is called once per frame
    public void FindObstacle(string name)
    {
        foreach (ObstacleInventory obstacle in ListOfObstacles)
        {
            if (obstacle.ObstacleName == name)
            {
                OpenPropsMenu installationPoint = PositionOfObstacles.gameObject.GetComponent <OpenPropsMenu>();
                if (installationPoint.IsUsed())
                {
                    Destroy(installationPoint.AttachedObstacle());
                }
                _obstaclesMenu.SetActive(false);

                installationPoint.AttachMountedObstacle(Instantiate(obstacle.ObstaclePrefab, PositionOfObstacles.position + Vector3.forward, obstacle.ObstaclePrefab.transform.rotation, Obstacles), name);
                installationPoint.Used();

                PositionOfObstacles.gameObject.GetComponent <Renderer>().material.color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
            }
            else if (name == "Notype")
            {
                OpenPropsMenu installationPoint = PositionOfObstacles.gameObject.GetComponent <OpenPropsMenu>();
                if (installationPoint.IsUsed())
                {
                    Destroy(installationPoint.AttachedObstacle());
                }
                _obstaclesMenu.SetActive(false);
                installationPoint.AttachMountedObstacle(null, "Notype");
                installationPoint.UnUsed();
                PositionOfObstacles.gameObject.GetComponent <Renderer>().material.color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
            }
        }
    }