Example #1
0
        public Texture(string name, Bitmap image, bool generateMipmaps, bool srgb)
        {
            Name           = name;
            Width          = image.Width;
            Height         = image.Height;
            InternalFormat = srgb ? Srgb8Alpha8 : SizedInternalFormat.Rgba8;

            if (generateMipmaps)
            {
                MipmapLevels = (int)Math.Floor(Math.Log(Math.Max(Width, Height), 2));
            }
            else
            {
                MipmapLevels = 1;
            }

            OpenGlUtils.CheckGLError("Clear");

            OpenGlUtils.CreateTexture(TextureTarget.Texture2D, Name, out GLTexture);
            GL.TextureStorage2D(GLTexture, MipmapLevels, InternalFormat, Width, Height);
            OpenGlUtils.CheckGLError("Storage2d");

            BitmapData data = image.LockBits(new Rectangle(0, 0, Width, Height),
                                             ImageLockMode.ReadOnly, global::System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            GL.TextureSubImage2D(GLTexture, 0, 0, 0, Width, Height, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
            OpenGlUtils.CheckGLError("SubImage");

            image.UnlockBits(data);

            if (generateMipmaps)
            {
                GL.GenerateTextureMipmap(GLTexture);
            }

            GL.TextureParameter(GLTexture, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
            OpenGlUtils.CheckGLError("WrapS");
            GL.TextureParameter(GLTexture, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
            OpenGlUtils.CheckGLError("WrapT");

            GL.TextureParameter(GLTexture, TextureParameterName.TextureMinFilter, (int)(generateMipmaps ? TextureMinFilter.Linear : TextureMinFilter.LinearMipmapLinear));
            GL.TextureParameter(GLTexture, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
            OpenGlUtils.CheckGLError("Filtering");

            GL.TextureParameter(GLTexture, TextureParameterName.TextureMaxLevel, MipmapLevels - 1);

            GL.TexParameter(TextureTarget.Texture2D, (TextureParameterName)OpenTK.Graphics.ES11.ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, MaxAniso);
            OpenGlUtils.CheckGLError("Anisotropic");

            image.Dispose();
        }
Example #2
0
        public Texture(string name, int width, int height, IntPtr data, bool generateMipmaps = false, bool srgb = false)
        {
            Name           = name;
            Width          = width;
            Height         = height;
            InternalFormat = srgb ? Srgb8Alpha8 : SizedInternalFormat.Rgba8;
            MipmapLevels   = generateMipmaps == false ? 1 : (int)Math.Floor(Math.Log(Math.Max(Width, Height), 2));

            OpenGlUtils.CreateTexture(TextureTarget.Texture2D, Name, out GLTexture);
            GL.TextureStorage2D(GLTexture, MipmapLevels, InternalFormat, Width, Height);

            GL.TextureSubImage2D(GLTexture, 0, 0, 0, Width, Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);

            if (generateMipmaps)
            {
                GL.GenerateTextureMipmap(GLTexture);
            }

            SetWrap(TextureCoordinate.S, TextureWrapMode.Repeat);
            SetWrap(TextureCoordinate.T, TextureWrapMode.Repeat);

            GL.TextureParameter(GLTexture, TextureParameterName.TextureMaxLevel, MipmapLevels - 1);
        }
Example #3
0
        public void SetAnisotropy(float level)
        {
            const TextureParameterName TEXTURE_MAX_ANISOTROPY = (TextureParameterName)0x84FE;

            GL.TextureParameter(GLTexture, TEXTURE_MAX_ANISOTROPY, OpenGlUtils.Clamp(level, 1, MaxAniso));
        }