Example #1
0
        public ShaderProgram()
        {
            if (glCreateProgram == null)
            {
                glCreateProgram      = OpenGL.GetDelegateFor <OpenGL.glCreateProgram>();
                glAttachShader       = OpenGL.GetDelegateFor <OpenGL.glAttachShader>();
                glLinkProgram        = OpenGL.GetDelegateFor <OpenGL.glLinkProgram>();
                glDetachShader       = OpenGL.GetDelegateFor <OpenGL.glDetachShader>();
                glDeleteProgram      = OpenGL.GetDelegateFor <OpenGL.glDeleteProgram>();
                glGetAttribLocation  = OpenGL.GetDelegateFor <OpenGL.glGetAttribLocation>();
                glUseProgram         = OpenGL.GetDelegateFor <OpenGL.glUseProgram>();
                glGetProgramiv       = OpenGL.GetDelegateFor <OpenGL.glGetProgramiv>();
                glUniform1ui         = OpenGL.GetDelegateFor <OpenGL.glUniform1ui>();
                glUniform2ui         = OpenGL.GetDelegateFor <OpenGL.glUniform2ui>();
                glUniform3ui         = OpenGL.GetDelegateFor <OpenGL.glUniform3ui>();
                glUniform4ui         = OpenGL.GetDelegateFor <OpenGL.glUniform4ui>();
                glUniform1i          = OpenGL.GetDelegateFor <OpenGL.glUniform1i>();
                glUniform2i          = OpenGL.GetDelegateFor <OpenGL.glUniform2i>();
                glUniform3i          = OpenGL.GetDelegateFor <OpenGL.glUniform3i>();
                glUniform4i          = OpenGL.GetDelegateFor <OpenGL.glUniform4i>();
                glUniform1f          = OpenGL.GetDelegateFor <OpenGL.glUniform1f>();
                glUniform2f          = OpenGL.GetDelegateFor <OpenGL.glUniform2f>();
                glUniform3f          = OpenGL.GetDelegateFor <OpenGL.glUniform3f>();
                glUniform4f          = OpenGL.GetDelegateFor <OpenGL.glUniform4f>();
                glUniformMatrix2fv   = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix2fv>();
                glUniformMatrix3fv   = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix3fv>();
                glUniformMatrix4fv   = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix4fv>();
                glGetUniformLocation = OpenGL.GetDelegateFor <OpenGL.glGetUniformLocation>();
            }

            this.ShaderProgramObject = glCreateProgram();
        }
Example #2
0
        /// <summary>
        /// </summary>
        /// <param name="uniformName"></param>
        /// <param name="v0"></param>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <param name="v3"></param>
        public int SetUniform(string uniformName, uint v0, uint v1, uint v2, uint v3)
        {
            int location = GetUniformLocation(uniformName);

            if (location >= 0)
            {
                if (glUniform4ui == null)
                {
                    glUniform4ui = OpenGL.GetDelegateFor <OpenGL.glUniform4ui>();
                }
                glUniform4ui(GetUniformLocation(uniformName), v0, v1, v2, v3);
            }
            return(location);
        }