public static void TexParameteriv(OpenGL.TextureTarget target, OpenGL.TextureParameterName pname, TextureParameter[] @params) { int[] iparams = new int[@params.Length]; for (int i = 0; i < iparams.Length; i++) { iparams[i] = (int)@params[i]; } Delegates.glTexParameteriv(target, pname, iparams); }
public static void TexParameteri(OpenGL.TextureTarget target, OpenGL.TextureParameterName pname, TextureParameter param) { Delegates.glTexParameteri(target, pname, (int)param); }