void Start() { audioPlayer = GetComponent <AudioSource>(); animator = GetComponent <Animator>(); enemy = FindObjectOfType <Enemy>(); enemyDoor = FindObjectOfType <OpenEnemyDoor>(); player = FindObjectOfType <PlayerCamera>(); }
void Start() { audioPlayer = GetComponent <AudioSource>(); doorCollider = FindObjectOfType <OpenEnemyDoor>(); animator = GetComponent <Animator>(); zombieDoor = FindObjectOfType <ZombieDoor>(); chainsaw = FindObjectOfType <Chainsaw>(); isDoorOpen = false; isDoorClosed = false; isActive = false; }