void Start()
 {
     audioPlayer = GetComponent <AudioSource>();
     animator    = GetComponent <Animator>();
     enemy       = FindObjectOfType <Enemy>();
     enemyDoor   = FindObjectOfType <OpenEnemyDoor>();
     player      = FindObjectOfType <PlayerCamera>();
 }
Example #2
0
    void Start()
    {
        audioPlayer  = GetComponent <AudioSource>();
        doorCollider = FindObjectOfType <OpenEnemyDoor>();
        animator     = GetComponent <Animator>();
        zombieDoor   = FindObjectOfType <ZombieDoor>();
        chainsaw     = FindObjectOfType <Chainsaw>();

        isDoorOpen   = false;
        isDoorClosed = false;
        isActive     = false;
    }