public void Read(XmlElement me)
 {
     foreach (XmlNode node in me.ChildNodes)
     {
         if (node is XmlElement)
         {
             if (node.Name == "rotation")
             {
                 CvMat mat;
                 OpenCVUtil.Read(out mat, node as XmlElement);
                 Rotation = mat;
             }
             else if (node.Name == "translation")
             {
                 CvMat mat;
                 OpenCVUtil.Read(out mat, node as XmlElement);
                 Translation = mat;
             }
             else if (node.Name == "intrinsic")
             {
                 CvMat mat;
                 OpenCVUtil.Read(out mat, node as XmlElement);
                 Intrinsic = mat;
             }
             else if (node.Name == "distortion")
             {
                 CvMat mat;
                 OpenCVUtil.Read(out mat, node as XmlElement);
                 Distortion = mat;
             }
         }
     }
 }
 public void Read(XmlElement me)
 {
     foreach (XmlNode node in me.ChildNodes)
     {
         if (CameraNames.Contains(node.Name))
         {
             CvMat mat;
             OpenCVUtil.Read(out mat, node as XmlElement);
             OffsetMatrices.Add(mat);
         }
     }
 }
        public static CameraCalibrationData CalibrateLens(List <Bitmap> bitmaps, int calibrationTakes)
        {
            int         ImageNum  = calibrationTakes;
            const int   PatRow    = 7;
            const int   PatCol    = 10;
            const int   PatSize   = PatRow * PatCol;
            int         AllPoints = ImageNum * PatSize;
            const float ChessSize = 24.0f;

            // Convert bitmaps into Ipl Images
            IplImage[] srcImg = new IplImage[bitmaps.Count];
            for (int i = 0; i < bitmaps.Count; i++)
            {
                srcImg[i] = OpenCVUtil.IplImageFromBitmap(bitmaps[i]);
            }

            CvPoint3D32f[, ,] objects = new CvPoint3D32f[ImageNum, PatRow, PatCol];
            for (int i = 0; i < ImageNum; i++)
            {
                for (int j = 0; j < PatRow; j++)
                {
                    for (int k = 0; k < PatCol; k++)
                    {
                        objects[i, j, k] = new CvPoint3D32f
                        {
                            X = j * ChessSize,
                            Y = k * ChessSize,
                            Z = 0.0f
                        };
                    }
                }
            }
            CvMat objectPoints = new CvMat(AllPoints, 3, MatrixType.F32C1, objects);

            CvSize patternSize = new CvSize(PatCol, PatRow);

            int foundNum = 0;
            List <CvPoint2D32f> allCorners = new List <CvPoint2D32f>(AllPoints);

            int[] pointCountsValue = new int[ImageNum];
            using (CvWindow window = new CvWindow("Calibration", WindowMode.AutoSize))
            {
                for (int i = 0; i < ImageNum; i++)
                {
                    CvPoint2D32f[] corners;
                    bool           found = Cv.FindChessboardCorners(srcImg[i], patternSize, out corners);
                    Debug.Print("{0:D2}...", i);
                    if (found)
                    {
                        Debug.Print("ok");
                        foundNum++;
                    }
                    else
                    {
                        Debug.Print("fail");
                    }

                    using (IplImage srcGray = new IplImage(srcImg[i].Size, BitDepth.U8, 1))
                    {
                        Cv.CvtColor(srcImg[i], srcGray, ColorConversion.BgrToGray);
                        Cv.FindCornerSubPix(srcGray, corners, corners.Length, new CvSize(3, 3), new CvSize(-1, -1), new CvTermCriteria(20, 0.03));
                        Cv.DrawChessboardCorners(srcImg[i], patternSize, corners, found);
                        pointCountsValue[i] = corners.Length;

                        window.ShowImage(srcImg[i]);
                        //Cv.WaitKey(0);
                    }
                    allCorners.AddRange(corners);
                }
                if (foundNum != ImageNum)
                {
                    Debug.Assert(false);
                }
            }

            CvMat imagePoints = new CvMat(AllPoints, 1, MatrixType.F32C2, allCorners.ToArray());
            CvMat pointCounts = new CvMat(ImageNum, 1, MatrixType.S32C1, pointCountsValue);

            CvMat intrinsic   = new CvMat(3, 3, MatrixType.F64C1);
            CvMat distortion  = new CvMat(1, 4, MatrixType.F64C1);
            CvMat rotation    = new CvMat(ImageNum, 3, MatrixType.F64C1);
            CvMat translation = new CvMat(ImageNum, 3, MatrixType.F64C1);

            Cv.CalibrateCamera2(objectPoints, imagePoints, pointCounts, srcImg[0].Size, intrinsic, distortion, rotation, translation, CalibrationFlag.Default);

            CvMat subImagePoints, subObjectPoints;

            Cv.GetRows(imagePoints, out subImagePoints, 0, PatSize);
            Cv.GetRows(objectPoints, out subObjectPoints, 0, PatSize);
            CvMat rotation_    = new CvMat(1, 3, MatrixType.F32C1);
            CvMat translation_ = new CvMat(1, 3, MatrixType.F32C1);

            Cv.FindExtrinsicCameraParams2(subObjectPoints, subImagePoints, intrinsic, distortion, rotation_, translation_, false);
            //Cv.FindExtrinsicCameraParams2_(subObjectPoints, subImagePoints, intrinsic, distortion, rotation_, translation_, false);

            // Free IplImages
            foreach (IplImage img in srcImg)
            {
                img.Dispose();
            }

            // Construct and return camera calibration data
            CameraCalibrationData camCal = new CameraCalibrationData();

            camCal.IsValid     = foundNum > (ImageNum / 2); // Consider valid if at least half were successes
            camCal.Intrinsic   = intrinsic;
            camCal.Translation = translation_;
            camCal.Rotation    = rotation_;
            camCal.Distortion  = distortion;

            return(camCal);
        }