Example #1
0
        public static void DrawPulse(
            Thing thing, Material mat, Mesh mesh,
            Layer myLayer         = Layer.over,
            OpacityWay opacityWay = OpacityWay.no,
            bool debug            = false)
        {
            float myOpacity = UpdateOpacity(thing, opacityWay, 1, debug);

            Material material = FadedMaterialPool.FadedVersionOf(mat, myOpacity);
            Vector3  gfxPos   = thing.DrawPos;

            gfxPos.y += (float)myLayer;

            Vector3   dotS   = new Vector3(1f, 1f, 1f);
            Matrix4x4 matrix = default(Matrix4x4);

            matrix.SetTRS(gfxPos, Quaternion.AngleAxis(0f, Vector3.up), dotS);

            Graphics.DrawMesh(mesh, matrix, material, 0);

            if (debug)
            {
                Log.Warning(
                    thing.LabelShort +
                    "; opa: " + myOpacity +
                    "; pos: " + gfxPos +
                    "; col: " + mat.color
                    );
            }
        }
Example #2
0
        private static float UpdateOpacity(Thing thing, OpacityWay opacityWay = OpacityWay.no, float opacity = 1, bool debug = false)
        {
            float newOpacity  = -1;
            float checkBackup = -1;

            switch (opacityWay)
            {
            case OpacityWay.no:
                newOpacity = 1;
                break;

            case OpacityWay.forced:
                newOpacity = opacity;
                // default
                break;

            case OpacityWay.pulse:
                newOpacity = PulseOpacity(thing);
                break;

            case OpacityWay.loop:
                newOpacity = LoopFactorOne(thing);
                break;
            }

            checkBackup = newOpacity;
            if (checkBackup != (newOpacity = Tools.LimitToRange(newOpacity, 0, 1)))
            {
                if (debug)
                {
                    Log.Warning("dumb opacity(" + opacityWay + "):" + newOpacity + "(def=" + opacity + ")");
                }
            }

            return(newOpacity);
        }