private static float GetTimeout(FiredProjectile projectile, float distance) { double maxVelocity = OpCodes.GetMaxVelocity(projectile.AmmoType); if (projectile.AmmoType > 0) { maxVelocity *= OpCodes.GetProjectileVelocityScale((EPrefabUID)projectile.PrefabID); } double y = projectile.FiredTime + 1f; double z = maxVelocity; double w = OpCodes.GetProjectileInitialDistance(projectile.AmmoType); double f = distance; double x = (-w + f + 1.5f * y * z - 0.09799f * z); return((float)((x / (1.5f * z)) - GetCurrentTime())); }
// Token: 0x06000128 RID: 296 RVA: 0x0000A06C File Offset: 0x0000826C private static float GetTimeout(FiredProjectile projectile, float distance) { double maxVelocity = (double)OpCodes.GetMaxVelocity(projectile.AmmoType); bool flag = projectile.AmmoType > 0; if (flag) { maxVelocity *= (double)OpCodes.GetProjectileVelocityScale((EPrefabUID)projectile.PrefabID); } double y = (double)(projectile.FiredTime + 1f); double z = maxVelocity; double w = (double)OpCodes.GetProjectileInitialDistance(projectile.AmmoType); double f = (double)distance; double chisl = -w + f + 1.5 * y * z - 0.0979899987578392 * z; double znam = 1.5 * z; double drob = chisl / znam; double normDrob = drob - (double)RangeAim.GetCurrentTime(); return((float)normDrob); }