public void CreateBullet() { var list = AttackLibrary.GetInstance; oodama = (GameObject.Instantiate(list.oodama) as GameObject).GetComponent<Oodama>(); oodama.parent = character; MoveParameter param = new MoveParameter(Random.Range(190, 250), Random.Range(20, 50) * 0.1F); Damage da = new Damage(30, false, 25, param.direction, false); oodama.Init(); oodama.transform.localPosition = new Vector3(500, 400); oodama.SetMoveDirection(param, da); oodama.sprite.color = new Color(1, 1, 1, 0.5F); SoundManager.Play(SoundManager.shot2); }
public void CreateBullet() { var list = AttackLibrary.GetInstance; oodama = (GameObject.Instantiate(list.oodama) as GameObject).GetComponent <Oodama>(); oodama.parent = character; MoveParameter param = new MoveParameter(Random.Range(190, 250), Random.Range(20, 50) * 0.1F); Damage da = new Damage(30, false, 25, param.direction, false); oodama.Init(); oodama.transform.localPosition = new Vector3(500, 400); oodama.SetMoveDirection(param, da); oodama.sprite.color = new Color(1, 1, 1, 0.5F); SoundManager.Play(SoundManager.shot2); }