private void EnterSubstate(OnlineSubstate nextSubstate) { switch (nextSubstate) { case OnlineSubstate.OnlineMenu: var onlineMenu = new OnlineMenu(); Program.MainWindow.SwitchScreen(onlineMenu); break; case OnlineSubstate.OnlineBoard: var board = new OnlineBoardPanel(); Program.MainWindow.SwitchScreen(board); break; case OnlineSubstate.GameCreation: var campaignConfig = new OnlineGameConfig(); campaignConfig.InitConfig(); campaignConfig.GotoConfigWindows(); break; case OnlineSubstate.WaitingRoom: var waitingRoom = new WaitingRoom(); Program.MainWindow.SwitchScreen(waitingRoom); break; } _currentSubState = nextSubstate; }
public void SetContext(OnlineGameConfig config) { _config = config; BasicGameConfig.SetGameConfig(config.GameConfig); _singleZoneSelector.SetDataContext(config.SingleMapConfig); _multipleMapSelector.SetDataContext(config.MultipleMapConfig); _singleZoneSelector.ChildEvent += HandleChildEvent; _multipleMapSelector.ChildEvent += HandleChildEvent; SwitchZoneSelector(_config.GameConfig.ZoneConfig); }