public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 8) { Ex.Logger.Log("OneVSOneNumReward.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "LV") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[LV]位置不对应"); return(false); } if (vecLine[2] != "StartNum") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[StartNum]位置不对应"); return(false); } if (vecLine[3] != "EndNum") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[EndNum]位置不对应"); return(false); } if (vecLine[4] != "Score") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[Score]位置不对应"); return(false); } if (vecLine[5] != "Experience") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[Experience]位置不对应"); return(false); } if (vecLine[6] != "ItemID") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[ItemID]位置不对应"); return(false); } if (vecLine[7] != "ItemNum") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[ItemNum]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)8) { return(false); } OneVSOneNumRewardElement member = new OneVSOneNumRewardElement(); member.ID = Convert.ToInt32(vecLine[0]); member.LV = Convert.ToInt32(vecLine[1]); member.StartNum = Convert.ToInt32(vecLine[2]); member.EndNum = Convert.ToInt32(vecLine[3]); member.Score = Convert.ToInt32(vecLine[4]); member.Experience = Convert.ToInt32(vecLine[5]); member.ItemID = Convert.ToInt32(vecLine[6]); member.ItemNum = Convert.ToInt32(vecLine[7]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private OneVSOneNumRewardTable() { m_mapElements = new Dictionary <int, OneVSOneNumRewardElement>(); m_emptyItem = new OneVSOneNumRewardElement(); m_vecAllElements = new List <OneVSOneNumRewardElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 8) { Ex.Logger.Log("OneVSOneNumReward.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "LV") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[LV]位置不对应"); return(false); } if (vecLine[2] != "StartNum") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[StartNum]位置不对应"); return(false); } if (vecLine[3] != "EndNum") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[EndNum]位置不对应"); return(false); } if (vecLine[4] != "Score") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[Score]位置不对应"); return(false); } if (vecLine[5] != "Experience") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[Experience]位置不对应"); return(false); } if (vecLine[6] != "ItemID") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[ItemID]位置不对应"); return(false); } if (vecLine[7] != "ItemNum") { Ex.Logger.Log("OneVSOneNumReward.csv中字段[ItemNum]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { OneVSOneNumRewardElement member = new OneVSOneNumRewardElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LV); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.StartNum); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EndNum); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Score); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Experience); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }