Example #1
0
        public void PlayerShootsComputer(int npc)
        {
            OnePointToNpc  point  = new OnePointToNpc();
            PlayerOnePoint win    = new PlayerOnePoint();
            var            pShoot = PlayerShoot();

            if (pShoot == npc)
            {
                ShootVsShoot load = new ShootVsShoot();
                load.Show();
                gs.NpcLooseAmmo();
                gs.PlayerLooseAmmo();
            }
            else
            {
                if (pShoot != npc)
                {
                    if (npc == 1)
                    {
                        ShootVsBlock load = new ShootVsBlock();
                        load.Show();
                        gs.PlayerLooseAmmo();
                    }
                    else if (npc == 3)
                    {
                        ShootVsLoad load = new ShootVsLoad();
                        load.Show();
                        win.Show();
                        PlayerWinPoint();
                        gs.SetAmmoStartGame();
                    }
                    else if (npc == 4)
                    {
                        ShotgunVSShotgun load = new ShotgunVSShotgun();
                        load.Show();
                        point.Show();
                        NpcWinPoint();
                        gs.SetAmmoStartGame();
                    }
                }
            }
        }
Example #2
0
        public void PlayerLoadsComputer(int npc)
        {
            OnePointToNpc point = new OnePointToNpc();

            if (PlayerLoad() == npc)
            {
                LoadVsLoad load = new LoadVsLoad();
                load.Show();
                gs.PlayerGetAmmo();
                gs.NpcGetAmmo();
            }
            else
            {
                if (npc == 1)
                {
                    LoadVsBlock load = new LoadVsBlock();
                    load.Show();
                    gs.PlayerGetAmmo();
                }
                else if (npc == 2)
                {
                    LoadVsShoot load = new LoadVsShoot();
                    load.Show();
                    point.Show();
                    NpcWinPoint();
                    gs.SetAmmoStartGame();
                }
                else if (npc == 4)
                {
                    LoadVsShotgun load = new LoadVsShotgun();
                    load.Show();
                    point.Show();
                    NpcWinPoint();
                    gs.SetAmmoStartGame();
                }
            }
        }
Example #3
0
        public void PlayerBlocksComputer(int npc)
        {
            OnePointToNpc point = new OnePointToNpc();


            var pBlock = PlayerBlock();

            if (pBlock == npc)
            {
                BlockVsBlock load = new BlockVsBlock();
                load.Show();
            }
            else
            {
                if (npc == 3)
                {
                    BlockVsLoad load = new BlockVsLoad();
                    load.Show();
                    gs.NpcGetAmmo();
                }
                else if (npc == 2)
                {
                    BlockVsShoot load = new BlockVsShoot();
                    load.Show();
                    gs.NpcLooseAmmo();
                }
                else if (npc == 4)
                {
                    BlockVsShotgun load = new BlockVsShotgun();
                    load.Show();
                    point.Show();
                    NpcWinPoint();
                    gs.SetAmmoStartGame();
                }
            }
        }