public void Reset(bool depthClearData = false) { allBaseSkillDataBase.Clear(); unLockSkillList.Clear(); lockSkillList.Clear(); stateOneDic.Clear(); stateTwoDic.Clear(); stateOneLocationDic.Clear(); stateTwoLocationDic.Clear(); OneLocationDic.Clear(); TwoLocationDic.Clear(); userSkilldic.Clear(); ShowState = SkillSettingState.None; CurState = SkillSettingState.None; IsSettingPanel = false; }
public void ClearData() { allBaseSkillDataBase.Clear(); unLockSkillList.Clear(); lockSkillList.Clear(); stateOneDic.Clear(); stateTwoDic.Clear(); stateOneLocationDic.Clear(); stateTwoLocationDic.Clear(); OneLocationDic.Clear(); TwoLocationDic.Clear(); userSkilldic.Clear(); ShowState = SkillSettingState.StateOne; CurState = SkillSettingState.StateOne; IsSettingPanel = false; RegisterEvent(false); }