// used for spending XP in the home base public bool SpendXP(int spendingAmount) { if (spendingAmount > finalXP) { return(false); } finalXP -= spendingAmount; OnXPChanged?.Invoke(-spendingAmount); return(true); }
public bool BuyWithTemp(int cost) { if (CanBuyWithTemp(cost)) { tempXP -= cost; if (tempXP < 0) { finalXP += tempXP; tempXP = 0; } OnXPChanged?.Invoke(-cost); return(true); } return(false); }
// used for gaining XP in the game public void GainXP(int xpAmount) { tempXP += xpAmount; OnXPChanged?.Invoke(xpAmount); }