private void HandleTimer() { if (_mode == ModeEnum.Slowdown && _timer.Interval > MaxSlowdownInterval.TotalMilliseconds) // Winning tile! { _soundEffects.PlayWinnerSound(); _timer.Stop(); _mode = ModeEnum.WinnerSelected; OnWinnerSelected?.Invoke(this, new WinnerSelectedEventArgs { WinningTile = SelectedTile, WinnerName = SelectedTile.Name, AttendeeId = SelectedTile.AttendeeId }); return; } var rand = new Random(); var randomTileIndex = rand.Next(0, Tiles.Count); SelectedTile = Tiles[randomTileIndex]; _timer.Interval = GetCurrentTimerInterval(); _soundEffects.PlayTileChangeSound(); }
public static void CallWinnerSelected(BDat state) => OnWinnerSelected?.Invoke(null, state);