private void OnWeaponRemoved(object sender, OnWeaponRemovedEventArgs e) { Destroy(weaponsObtained[e.SlotIndex]); }
private void OnWeaponRemoved(object sender, OnWeaponRemovedEventArgs e) { slotIcons[e.SlotIndex].GetComponent <Image>().sprite = null; slotIcons[e.SlotIndex].SetActive(false); }