void LateUpdate() { Control(); Move(); mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); onUnitLook.RotationUpdate(mousePos); RotationControl(); }
void LateUpdate() { Control(); mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (gameObject.GetComponent <Player>().attackType == AttackType.Shoot) { onUnitLook.RotationUpdate(mousePos); } RotationControl(); }