/// <summary>
 /// Closed the door when an actor leaves the trigger area.
 /// </summary>
 /// <param name="_args"></param>
 private void OnTriggerExited(OnTriggerExited _args)
 {
     if (openCloseTrigger == _args.trigger)
     {
         CloseDoor();
     }
 }
 /// <summary>
 /// Checks if the player exited the trigger in order to show the sprite.
 /// </summary>
 /// <param name="_args">On trigger exited args.</param>
 private void OnTriggerExited(OnTriggerExited _args)
 {
     if (hideTrigger == _args.trigger)
     {
         if (_args.actor.CompareTag("Player"))
         {
             OnHideTriggerExited();
         }
     }
 }
 void OnTriggerExit(Collider other)
 {
     OnTriggerExited?.Invoke(other, this);
 }