// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); anim = GetComponent <Animator>(); up = GameObject.Find("HitboxUp"); down = GameObject.Find("HitboxDown"); left = GameObject.Find("HitboxLeft"); right = GameObject.Find("HitboxRight"); rb = player.GetComponent <Rigidbody2D>(); col = player.GetComponent <BoxCollider2D>(); up.SetActive(false); down.SetActive(false); left.SetActive(false); right.SetActive(false); refScript = right.GetComponent <OnTrigger2D>(); }
void Awake() { instance = this; }