Example #1
0
 internal InGamePurchasing()
 {
   this._user = InGamePurchasing.SteamUnityAPI_SteamUser();
   this._apps = InGamePurchasing.SteamUnityAPI_SteamApps();
   if (this._internalOnTransactionAuthorizationReceived != null)
     return;
   this._internalOnTransactionAuthorizationReceived = new OnTransactionAuthorizationReceivedFromSteam(this.OnTransactionAuthorizationReceived);
   InGamePurchasing.SteamUnityAPI_SetTransactionAuthorizationCallback(Marshal.GetFunctionPointerForDelegate((Delegate) this._internalOnTransactionAuthorizationReceived));
 }
Example #2
0
 internal InGamePurchasing()
 {
     this._user = InGamePurchasing.SteamUnityAPI_SteamUser();
     this._apps = InGamePurchasing.SteamUnityAPI_SteamApps();
     if (this._internalOnTransactionAuthorizationReceived != null)
     {
         return;
     }
     this._internalOnTransactionAuthorizationReceived = new OnTransactionAuthorizationReceivedFromSteam(this.OnTransactionAuthorizationReceived);
     InGamePurchasing.SteamUnityAPI_SetTransactionAuthorizationCallback(Marshal.GetFunctionPointerForDelegate((Delegate)this._internalOnTransactionAuthorizationReceived));
 }