private void PrepServerListRequest(Dictionary <string, string> filters, OnServerReceived onServerReceived, OnServerListReceived onServerListReceived, out string[] keys, out string[] values) { if ((int)this._serverListRequest != 0) { this.CancelCurrentServerListRequest(); } this._serverList = new Servers(); this._serverFilters = filters; this._onServerReceived = onServerReceived; this._onServerListReceived = onServerListReceived; if (this._onServerReceivedFromSteam == null) { this._onServerReceivedFromSteam = new OnMatchmakingServerReceivededFromSteam(this.OnServerReceived); this._onServerListReceivedFromSteam = new OnMatchmakingServerListReceivededFromSteam(this.OnServerListComplete); } if (this._serverFilters != null) { keys = new string[this._serverFilters.Keys.Count]; values = new string[this._serverFilters.Values.Count]; this._serverFilters.Keys.CopyTo(keys, 0); this._serverFilters.Values.CopyTo(values, 0); } else { keys = (string[])null; values = (string[])null; } }
public Servers RequestLANServerList(OnServerReceived onServerReceived, OnServerListReceived onServerListReceived) { string[] keys; string[] values; this.PrepServerListRequest((Dictionary <string, string>)null, onServerReceived, onServerListReceived, out keys, out values); this._serverListRequest = Matchmaking.SteamUnityAPI_SteamMatchmakingServers_RequestLANServerList(this._matchmakingServers, Matchmaking.SteamUnityAPI_SteamUtils_GetAppID(), Marshal.GetFunctionPointerForDelegate((Delegate)this._onServerReceivedFromSteam), Marshal.GetFunctionPointerForDelegate((Delegate)this._onServerListReceivedFromSteam)); return(this._serverList); }
public Servers RequestFriendServerList(Dictionary <string, string> filters, OnServerReceived onServerReceived, OnServerListReceived onServerListReceived) { string[] keys; string[] values; this.PrepServerListRequest(filters, onServerReceived, onServerListReceived, out keys, out values); this._serverListRequest = this._serverFilters == null?Matchmaking.SteamUnityAPI_SteamMatchmakingServers_RequestFriendServerList(this._matchmakingServers, Matchmaking.SteamUnityAPI_SteamUtils_GetAppID(), (string[])null, (string[])null, 0U, Marshal.GetFunctionPointerForDelegate((Delegate)this._onServerReceivedFromSteam), Marshal.GetFunctionPointerForDelegate((Delegate)this._onServerListReceivedFromSteam)) : Matchmaking.SteamUnityAPI_SteamMatchmakingServers_RequestFriendServerList(this._matchmakingServers, Matchmaking.SteamUnityAPI_SteamUtils_GetAppID(), keys, values, (uint)this._serverFilters.Count, Marshal.GetFunctionPointerForDelegate((Delegate)this._onServerReceivedFromSteam), Marshal.GetFunctionPointerForDelegate((Delegate)this._onServerListReceivedFromSteam)); return(this._serverList); }