private void OnServerDisconnect(NetworkConnection arg1, OnServerDisconnectMessage arg2) { var conn = _connections.Find(c => c.ConnectionId == arg1.connectionId); if (conn != null) { if (!string.IsNullOrEmpty(conn.PlayFabId)) { OnPlayerRemoved.Invoke(conn.PlayFabId); } _connections.Remove(conn); } }
public void OnMirrorServerDisconnect(NetworkConnection conn, OnServerDisconnectMessage message) { OnServerDisconnect(conn); }