Example #1
0
 void Update()
 {
     // Follow the target or don't.
     if (playerCamera.SeesTarget(autoAim.Target))
     {
         transform.localPosition = positionFinder.GetPosition(autoAim.Target);
     }
     else
     {
         transform.localPosition = Vector3.zero;
     }
 }
Example #2
0
 void Update()
 {
     // Move to the position of autoAim's targeted object.
     if (autoAim.FollowsTarget)
     {
         transform.localPosition = screenPosFinder.GetPosition(autoAim.Target);
     }
     else
     {
         transform.localPosition = Vector3.zero;
     }
 }