/// <summary> /// Shows the keyboard. /// </summary> private void ShowKeyboard() { var popup = new OnScreenKeyboardForm(IsNumeric, isCapsLock, isNumLock, isShift, isAlt, isCtrl); int posX; if (IsNumeric) { posX = Left; locationPoint = GetPosition(posX, popup); popup.Width = numFormWidth; popup.Height = numFormHeight; } else { posX = (Left + Width / 2) - popup.Width / 2; locationPoint = GetPosition(posX, popup); } popup.LocationPoint = locationPoint; popup.Show(); }
public App() { // WARNING: The order of the initializations below is important. See comments for details // Setting environment variables Environment.SetEnvironmentVariable("SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS", "0", EnvironmentVariableTarget.User); // Prevents full screen apps (mostly games) using SDL from minizing on focus loss // Creating the instance of our main form here. This will guarantee a WindowsFormsSynchronizationContext // instance is created and available for future use mainForm = new MainForm(); // Holding onto a reference of the WindowsFormsSynchronizationContext instance for use running some code // on the main windows forms thread when necessary synchronizationContext = (WindowsFormsSynchronizationContext)SynchronizationContext.Current; messageOnlyForm = new MessageOnlyForm(); notificationForm = new NotificationForm(); stickyNotificationForm = new StickyNotificationForm(); onScreenKeyboardForm = new OnScreenKeyboardForm(synchronizationContext); notificationManager = new NotificationManager(synchronizationContext); notificationManager.NotificationForm = notificationForm; notificationManager.StickyNotificationForm = stickyNotificationForm; systemMonitor = new SystemMonitor(); systemMonitor.Run(); keyboardInputMonitor = new KeyboardInputMonitor(); keyboardInputMonitor.Init(); controllerInputManager = new ControllerInputManager(); controllerInputManager.Init(); new SteamUtils(PATH_DIRECTORY_STEAM).InstallAppBanners(); //Loading the main UI MessageBus.Bus.Instance.Publish(new UIEvent { Action = UIEvent.EventAction.ShowHomeScreen }); }