Example #1
0
    // -------------------------------------------------------------------------------

    public void Load()
    {
        if (!DisableLoadingFromFile || !Application.isEditor)
        {
            if (File.Exists(mSaveFilePath))
            {
                Debug.Log("Loading savegame from " + mSaveFilePath);

                FileStream file = File.Open(mSaveFilePath, FileMode.Open);
                SaveGameData = (GameData)mBinaryFormatter.Deserialize(file);
                file.Close();
            }
            else
            {
                Debug.LogWarning("Could not find savegame at:" + mSaveFilePath);
            }
        }
        else
        {
            Debug.Log("Ignoring request to load save game because DisableLoadingFromFile is set to true.");
        }

        LoadHomePlanetoidPlants();
        TutorialManager.Instance.CurrentStage = SaveGameData.TutorialStage;

        IsLoaded = true;
        if (OnSaveGameLoaded != null)
        {
            OnSaveGameLoaded.Invoke(SaveGameData);
        }
    }
Example #2
0
 internal static void OnSceneLoaded(SceneContext t)
 {
     if (Levels.isMainMenu())
     {
         return;
     }
     OnSaveGameLoaded?.Invoke(t);
 }