Example #1
0
    private void BeginRound()
    {
        RoundIndex++;
        enemiesDefeated = 0;

        Debug.Log($"Round {RoundIndex + 1} has begun with {EnemyCount} enemies.");
        OnRoundBegun?.Invoke(OnRoundBegunEventArgs);
    }
Example #2
0
 private void OnRevive()
 {
     enemiesDefeated = 0;
     OnRoundBegun?.Invoke(OnRoundBegunEventArgs);
 }