private void BeginRound() { RoundIndex++; enemiesDefeated = 0; Debug.Log($"Round {RoundIndex + 1} has begun with {EnemyCount} enemies."); OnRoundBegun?.Invoke(OnRoundBegunEventArgs); }
private void OnRevive() { enemiesDefeated = 0; OnRoundBegun?.Invoke(OnRoundBegunEventArgs); }