// Use this for initialization
    protected virtual void Awake()
    {
        m_audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>();
        if (m_audioManager == null)
        {
            Debug.LogError("No AudioManager found in scene!");
        }
        else
        {
        }

        if ((m_affector = GetComponent <OnRhythmPeriodicAffector>()) != true)
        {
            // no affector found
        }
    }