public override void Redraw() { int NIL = CountNumberInLine(); double fn_L = CountFirstNeuronLeftPos(); double fn_T = CountFirstNeuronTopPos(); double pS = CountPixelSize(); for (int i = 0; i < neurons.Count; i++) { Canvas.SetLeft(neurons[i].Representation, fn_L + (i % NIL) * pS); Canvas.SetTop(neurons[i].Representation, fn_T + (i / NIL) * pS); neurons[i].SetSize(pS); if (GetSetting(NumberRepresentationSettings.IsWhiteBlack) == 0) { neurons[i].ColorType = ScreenNeuron.ColorTypes.GreenRed; } else { neurons[i].ColorType = ScreenNeuron.ColorTypes.WhiteBlack; } } OnRedrawing?.Invoke(this, null); }
public override void Redraw() { var neuronsOnScreen = GetSetting(NumberRepresentationSettings.NeuronsOnScreen); var spaces = GetSetting(NumberRepresentationSettings.Spaces); var firstNeuronOnScreen = GetSetting(NumberRepresentationSettings.FirstNeuronOnScreen); double horizontalPos; double firstNeuronPos = CountFirstNeuronPos(); double neuronSize = CountNeuronSize(); for (int i = 0; i < neurons.Count; i++) { layerScreen.Children.Remove(neurons[i].Representation); } for (int i = 0; i < neuronsOnScreen; i++) { if (i == neurons.Count) { break; } horizontalPos = firstNeuronPos + i * (spaces + neuronSize); Canvas.SetLeft(neurons[i + (int)firstNeuronOnScreen].Representation, horizontalPos); Canvas.SetTop(neurons[i + (int)firstNeuronOnScreen].Representation, (layerScreen.Height - neuronSize) / 2); layerScreen.Children.Add(neurons[i + (int)firstNeuronOnScreen].Representation); neurons[i + (int)firstNeuronOnScreen].SetSize(neuronSize); if (GetSetting(NumberRepresentationSettings.IsWhiteBlack) == 0) { neurons[i + (int)firstNeuronOnScreen].ColorType = ScreenNeuron.ColorTypes.GreenRed; } else { neurons[i + (int)firstNeuronOnScreen].ColorType = ScreenNeuron.ColorTypes.WhiteBlack; } } OnRedrawing?.Invoke(this, null); }