public PlayersListener(OnPlayersConnected onPlayersConnectedCallback) { m_Listener = new TcpListener(IPAddress.Parse(NetworkDataConsts.Ip), NetworkDataConsts.Port); m_PendingPlayers = new Dictionary <int, List <ConnectedPlayerData> >(); m_PendingPlayersAfterConnectionError = new List <ConnectedPlayerData>(); m_NewConnectedUsers = new Dictionary <DateTime, Socket>(); m_OnPlayersConnectedCallback = onPlayersConnectedCallback; m_IsActive = true; m_Listener.Start(); Console.WriteLine("Started listening..."); }
//public void Init(Team team, IStrategy strategy, Guid id) //{ // var newPlayer = new GomokuPlayer(strategy, team, id); // if (team == Team.Red) // PlayerRed = newPlayer; // else // if (team == Team.Blue) // PlayerBlue = newPlayer; // if (PlayerRed != null && PlayerBlue != null) // OnPlayersConnected?.Invoke(); //} public void Init(Team team, Type strategy, Guid id) { var newPlayer = new GomokuPlayer(StrategyFactory.Create(strategy, Game, team), team, id); if (team == Team.Red) { PlayerRed = newPlayer; } else if (team == Team.Blue) { PlayerBlue = newPlayer; } if (PlayerRed != null && PlayerBlue != null) { OnPlayersConnected?.Invoke(); } }