void Run(GimmickValue value, DateTime current, bool useSameValue) { if (playableDirector == null) { return; } if (useSameValue) { if (value.TimeStamp < LastTriggeredAt) { return; } } else { if (value.TimeStamp <= LastTriggeredAt) { return; } } if (stopTimelineGimmick != null && value.TimeStamp < stopTimelineGimmick.LastTriggeredAt) { return; } LastTriggeredAt = value.TimeStamp; OnPlay?.Invoke(); var time = playableDirector.initialTime + (current - value.TimeStamp).TotalSeconds; playableDirector.time = time; playableDirector.Play(); }
private static void Player_CurrentStateChanged(MediaPlayer sender, object args) { //先通知SMTC switch (Player.PlaybackSession.PlaybackState) { case MediaPlaybackState.Playing: MediaSystemControls.PlaybackStatus = MediaPlaybackStatus.Playing; break; case MediaPlaybackState.Paused: MediaSystemControls.PlaybackStatus = MediaPlaybackStatus.Paused; break; default: break; } if (Player.PlaybackSession.PlaybackState == MediaPlaybackState.Playing) { Invoke(() => OnPlay?.Invoke()); } else { Invoke(() => OnPause?.Invoke()); } }
public virtual void Play(bool oneShot = false) { if (source == null) { Debug.Log("AudioEvent: Tried to play " + name + " with source equal to null."); return; } // Check if AudioSource is active and check cooldown time if (!source.gameObject.activeSelf || Time.time < nextAvailablePlayTime) { return; } source.clip = clips[clipIndex]; source.pitch = pitch + Random.Range(0f, randomPitch) - (randomPitch * 0.5f); // Play if (oneShot) { source.PlayOneShot(source.clip); } else { source.Play(); } lastPlayedIndex = clipIndex; RandomizeIndex(); lastPlayedTime = Time.time; nextAvailablePlayTime = lastPlayedTime + cooldownSeconds; OnPlay?.Invoke(); }
public async void RaiseOnPlay(double duration) { if (OnPlay != null) { await OnPlay.Invoke(duration); } }
protected override void Start() { base.Start(); btnPlay?.onClick.RemoveAllListeners(); btnPlay?.onClick.AddListener(() => OnPlay?.Invoke()); }
public void Play(string File) { try { if (waveOut != null) { if (waveOut.PlaybackState != PlaybackState.Stopped) { waveOut.Stop(); audioFile.Dispose(); waveOut.Dispose(); } } waveOut = new WasapiOut(NAudio.CoreAudioApi.AudioClientShareMode.Shared, 100); audioFile = new AudioFileReader(File); meterSampleProvider = new MeteringSampleProvider(audioFile); meterSampleProvider.SamplesPerNotification = 100; meterSampleProvider.StreamVolume += MeterSampleProvider_StreamVolume; audioFile.Volume = _volume; waveOut.Init(meterSampleProvider); waveOut.Play(); OnPlay?.Invoke(new PlayEventArgs { File = File }); } catch (Exception ex) { throw ex; } }
private void RTSP_ProcessPlayRequest(RtspRequestPlay message, RtspListener listener) { OnPlay?.Invoke(Id); Play = true; // ACTUALLY YOU COULD PAUSE JUST THE VIDEO (or JUST THE AUDIO) _logger.Info($"Connection {Id} play started"); string range = "npt=0-"; // Playing the 'video' from 0 seconds until the end string rtp_info = "url=" + message.RtspUri + ";seq=" + _videoSequenceNumber; // TODO Add rtptime +";rtptime="+session.rtp_initial_timestamp; // Send the reply Rtsp.Messages.RtspResponse play_response = message.CreateResponse(_logger); play_response.AddHeader("Range: " + range); play_response.AddHeader("RTP-Info: " + rtp_info); listener.SendMessage(play_response); //TODO: find a p[lace for this check] // Session ID was not found in the list of Sessions. Send a 454 error /* Rtsp.Messages.RtspResponse play_failed_response = (e.Message as Rtsp.Messages.RtspRequestPlay).CreateResponse(); * play_failed_response.ReturnCode = 454; // Session Not Found * listener.SendMessage(play_failed_response);*/ }
public async void AddCard(Card card, PlayerPosition playerPosition) { if (Cards.Count < gameState.TrickCards) { Cards.Add(playerPosition, card); PlayerTurn = GetNextPlayerPosition(playerPosition); OnDisplay?.Invoke(); } if (Cards.Count == gameState.TrickCards) { await Task.Delay(gameState.SimulateDelay); } OnPlay?.Invoke(); if (Cards.Count == gameState.TrickCards || gameState.RoundWinner != PlayerPosition.NoOne) { if (gameState.RoundWinner != PlayerPosition.NoOne && Cards.Count < gameState.TrickCards) { await Task.Delay(gameState.SimulateDelay); } Cards.Clear(); OnDisplay?.Invoke(); } if (PlayerTurn == PlayerPosition.First && gameState.RoundWinner == PlayerPosition.NoOne) { OnGamePlayerTurn?.Invoke(); } }
public void PlayScheduled(float delaySeconds) { if (source == null) { return; } // Check if AudioSource is active and check cooldown time (taking delay into account) if (!source.gameObject.activeSelf || Time.time + delaySeconds < nextAvailablePlayTime) { return; } source.clip = clips[clipIndex]; source.pitch = pitch + Random.Range(0f, randomPitch) - (randomPitch * 0.5f); source.PlayScheduled(AudioSettings.dspTime + delaySeconds); lastPlayedIndex = clipIndex; RandomizeIndex(); lastPlayedTime = Time.time + delaySeconds; nextAvailablePlayTime = lastPlayedTime + cooldownSeconds; OnPlay?.Invoke(); }
public void Play() { audioSource = GetComponent <AudioSource>(); audioSource.playOnAwake = playOnAwake; audioSource.loop = loop; audioSource.outputAudioMixerGroup = outputAudioMixerGroup; audioSource.clip = clip; audioSource.pitch = pitch; audioSource.volume = 1f; OnPlay?.Invoke(); if (loopType == AudioLoopType.Manuel) { StartCoroutine(PlayLoop()); } else { audioSource.Play(); if (!loop) { StartCoroutine(WaitBeforeReturningToPool()); } } }
public void Play() { if (player != null && player.isPrepared) { OnPlay?.Invoke(); player.Play(); } }
public void OnPlayCallback(int soundId, int durationInSeconds) { TotalTime = TimeSpan.FromSeconds(durationInSeconds); OnPlay?.Invoke(new HowlPlayEventArgs { SoundId = soundId, TotalTime = TotalTime }); }
private void ButtonPlayCommand_Click(object sender, RoutedEventArgs e) { Play(); ButtonPlayCommand.Visibility = System.Windows.Visibility.Collapsed; ButtonPauseCommand.Visibility = System.Windows.Visibility.Visible; OnPlay?.Invoke(this, EventArgs.Empty); }
private void OnPlayButton_Clicked() { if (selectedSquads.Count > 0) { OnPlay?.Invoke(selectedPatterns); } PlayImportantClickSound(); }
public void Play() { if (_player.IsPlaying()) { return; } OnPlay?.Invoke(); _player.Play(); }
private static void Player_CurrentStateChanged(MediaPlayer sender, object args) { if (Player.PlaybackSession.PlaybackState == MediaPlaybackState.Playing) { Invoke(() => OnPlay?.Invoke()); } else { Invoke(() => OnPause?.Invoke()); } }
public void OnPlayCallback(int soundId, double?durationInSeconds) { if (durationInSeconds is not null) { TotalTime = TimeSpan.FromSeconds(durationInSeconds.Value); } OnPlay?.Invoke(new HowlPlayEventArgs { SoundId = soundId, TotalTime = TotalTime }); }
public void ResumePlaying() { if (OnPlay != null) { OnPlay.Invoke(Sound, this); } HideAll(); BtnPause.gameObject.SetActive(true); Progress.gameObject.SetActive(true); Progress.value = 0; }
public void Play() { if (_mediaPlayer.Play()) { if (_mediaPlayer.Position.TotalSeconds < 1) { OnStart?.Invoke(this); } OnPlay?.Invoke(this); } }
//string could be used for other levels public void Play(string input) { OnPlay?.Invoke(); if (File.Exists(filePath)) { Debug.Log("Deleting old save data"); File.Delete(filePath); } else { Debug.Log("Starting fresh game"); } SceneManager.LoadScene("Level1"); }
public void Init(GameModesController gameModesController) { highScoreUI.Init(); menuUI.OnPlay += (duration, slots) => OnPlay?.Invoke(duration, slots); highScoreUI.OnClose += ToMenu; gameModesController.OnGameStart += ToPlay; gameModesController.OnGameEnd += ToHighScores; menuUI.Deactivate(); playUI.Deactivate(); highScoreUI.Deactivate(); ToMenu(); }
public void Play() { Debug.Log("Drone has started"); OnPlay?.Invoke(this); if (commands != null) { currentIndex = 0; LaunchCommand(currentIndex); } else { Debug.LogWarning("Drone has no command"); OnEnd?.Invoke(this); } }
public void Play() { #if UNITY_EDITOR if (!Application.isPlaying) { return; } #endif if (Playing && !AllowMultiPlay) { return; } Playing = true; OnPlay.Invoke(); if (secondsToAutoStop > 0) { this.InvokeAfter(Stop, secondsToAutoStop); } }
/// <summary> /// Starts <see cref="PlayedScript"/> playback at <paramref name="playlistIndex"/>. /// </summary> public void Play(int playlistIndex) { if (PlayedScript is null || Playlist is null) { Debug.LogError("Failed to start script playback: the script is not set."); return; } if (IsPlaying) { Stop(); } PlayedIndex = playlistIndex; if (Playlist.IsIndexValid(PlayedIndex) || SelectNextCommand()) { playRoutineCTS = new CancellationTokenSource(); PlayRoutineAsync(playRoutineCTS.Token).WrapAsync(); OnPlay?.Invoke(); } }
protected void InvokePlay(float time) => OnPlay?.Invoke(time);
public void Play() { OnPlay?.Invoke(this, new EventArgs()); ExecuteCommandIfPossible(PlaybackStartedCommand); }
public void Play() { OnPlay?.Invoke(); }
public void Play(float delay) => OnPlay?.Invoke(-delay);
public void Play() => OnPlay?.Invoke(0);
public static void InvokePlay() { OnPlay?.Invoke(); }