Example #1
0
        public void DestroyBodyPart(BodyPartController part)
        {
            part.PartDestroy();
            bodyPart.Remove(part);
            if (OnPartDestroy != null) OnPartDestroy.Invoke();

        }
Example #2
0
        public DamageMessage Damage(AttackData attackData, Transform enemyDirection)
        {
            // Calcul de la position de l'impact
            // -> Si la position est supérieur à l'ennemi, ça touche les partis aerienne en prio, sinon random
            directionEnemy = new Vector2(enemyDirection.up.x, enemyDirection.up.z);
            directionPlayer = new Vector2(enemyDirection.position.x - attackData.AttackDataStat.UserPosition.x, enemyDirection.position.z - attackData.AttackDataStat.UserPosition.z);
            attackAngle = Vector2.SignedAngle(directionEnemy, directionPlayer) + 180f;

            // Check parmis les bodyPart lequel correspond
            DamageMessage damageMessage = new DamageMessage();
            bool hitBody = true;
            for (int i = bodyPart.Count-1; i >= 0; i--)
            {
                if(bodyPart[i].CheckHit(attackAngle) == true)
                {
                    // Enlève des points de vies au bodyPart correspondant
                    hitBody = false;
                    damageMessage = bodyPart[i].Damage(attackData);
                    // Check si la partie est détruite et on la vire de la liste
                    if(bodyPart[i].StatController.Hp <= 0)
                    {
                        bodyPart[i].PartDestroy();
                        bodyPart.RemoveAt(i);
                        if(OnPartDestroy != null) OnPartDestroy.Invoke();
                    }
                    break;
                }
            }
            if(hitBody == true) // On a touché aucune partie donc go taper le body
                damageMessage = attackData.AttackProcessor.ProcessAttack(attackData.AttackDataStat, mainBodyStatController);


            return damageMessage;
        }