/// <summary> /// Handles the messages recieves from the client, and converts theses to unity inputs /// </summary> /// <param name="msg"></param> private void ConvertToInput(string [] msg) { for (int i = 0; i < msg.Length; i++) { string input = msg [i]; KeyCode inputButton; bool pressed = true; if (input.Contains("-")) { pressed = false; input = input.Remove(0, 1); } if (Enum.TryParse <KeyCode>(input, out inputButton)) { if (pressed) { ActiveInputs.Add(inputButton); } else { ActiveInputs.Remove(inputButton); } OnNewInputsRecieved.Invoke(ActiveInputs); } } }
void HandleInputMessage(string msg) { Vector2 moveDir = Vector2.zero; string [] msgSplit = msg.Split(':'); for (int i = 0; i < msgSplit.Length; i++) { string input = msgSplit [i]; KeyCode inputButton; bool pressed = true; if (input.Contains("-")) { pressed = false; input = input.Remove(0, 1); } if (Enum.TryParse <KeyCode>(input, out inputButton)) { if (pressed) { ActiveInputs.Add(inputButton); } else { ActiveInputs.Remove(inputButton); } OnNewInputsRecieved.Invoke(ActiveInputs); } } }