private void StickPosition(Vector2 pos)
    {
        Vector2 centerPosition = stickBaseTransform.position;
        float   distance       = Vector2.Distance(pos, centerPosition);

        if (distance > stickBaseRadius)
        {
            var direction = (pos - centerPosition);
            direction *= stickBaseRadius / distance;
            pos        = centerPosition + direction;
        }

        stickTransform.position = pos;
        var moveVector = (pos - startPos) / stickBaseRadius;

        OnMoveStickEvent?.Invoke(moveVector);
    }
 public void OnFingerUp(BaseEventData ev)
 {
     stickBaseTransform.position  = initialTransform.position;
     stickTransform.localPosition = Vector2.zero;
     OnMoveStickEvent?.Invoke(Vector2.zero);
 }