internal void RaiseMouseMoveEvent(HitTestResult hitTestResult, Point p, Viewport3DX viewport = null) { OnMouse3DMove?.Invoke(this, new MouseMove3DEventArgs(hitTestResult, p, viewport)); }
internal void RaiseMouseMoveEvent(HitTestResult hitTestResult, Point p, Viewport3DX viewport = null, PointerRoutedEventArgs originalInputEventArgs = null) { OnMouse3DMove?.Invoke(this, new MouseMove3DEventArgs(hitTestResult, p, viewport, originalInputEventArgs)); }