private void websocket_MessageReceived(object sender, string message) { if (Logger.IsDebugEnabled) { Logger.Debug(String.Format("Message received : {0}", message)); } OnMessage.RaiseEvent(this, message); }
private void websocket_MessageReceived(object sender, MessageReceivedEventArgs e) { string message = e.Message; if (e.Message == "pong") { lastReceivedPong = DateTime.Now; return; } if (logger.IsDebugEnabled) { logger.Debug(String.Format("Message received : {0}", message)); } //The first message is an echo of the subject, we can safely ignore it... if (numberMessageReceived != 0) { OnMessage.RaiseEvent(this, message); } numberMessageReceived++; }
public void SimulateReceived(string msg) { OnMessage.RaiseEvent(this, msg); }