public override void UnloadAll() { foreach (var map in m_wrappers) { SceneManager.UnloadSceneAsync(map.GetScene()); OnMapRemoved?.Invoke(map); } }
public override void Remove(SceneWrapper mapToRemove) { for (var i = 0; i < m_wrappers.Count; i++) { var map = m_wrappers[i]; if (map.GUID.Equals(mapToRemove.GUID)) { Debug.Log($"SceneCache: Guid {mapToRemove.GUID} removed from map."); m_wrappers.RemoveAt(i); OnMapRemoved.Invoke(mapToRemove); return; } } }
public override void Remove(SceneWrapper map) { m_wrappers.Remove(map); OnMapRemoved?.Invoke(map); }