public static IResOpeartion AsyncLoadRes <T> (string _bundle, string _res, OnLoadResFinishDelegate <T> _finish) where T : Object { if (null == resLoaderImpl) { Log.Error("ResBundle", "resLoaderImpl is null"); return(null); } return(resLoaderImpl.AsyncLoadRes <T> (_bundle, _res, _finish)); }
private static void addResTask(string _bundle, string _res, OnLoadResFinishDelegate <Object> _onFinish) { Task task = new Task(); task.bundle = _bundle; task.res = _res; task.type = Task.TYPE_RES; task.onResFinish = _onFinish; tasks.Enqueue(task); }
public IResOpeartion AsyncLoadRes <T> (string _bundle, string _res, OnLoadResFinishDelegate <T> _finish) where T : Object { this.LogDebug("Load res {0} from {1}... ", _res, _bundle); AssetBundle bundle = null; UniResOperation op = new UniResOperation(); if (bundles.TryGetValue(_bundle, out bundle)) { mono.StartCoroutine(asyncLoadRes <T> (op, bundle, _res, _finish)); } else { this.LogError("bundle {0} is not exists!", _bundle); op.Use(0.0f); } return(op); }
private IEnumerator asyncLoadRes <T> (UniResOperation _op, AssetBundle _bundle, string _res, OnLoadResFinishDelegate <T> _finish) where T : Object { AssetBundleRequest req = _bundle.LoadAssetAsync <T> (_res); _op.Use(req); yield return(req); this.LogDebug("Load res {0} finish", _res); _op.Use(1.0f); _finish(req.asset as T); }
public static void AddResTask(string _bundle, string _res, OnLoadResFinishDelegate <Object> _onFinish) { addResTask(_bundle, _res, _onFinish); }