private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { //client.SendMessage(ChannelToMod, "Successfully Joined"); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Channel channel = channelDict[e.Channel]; channel.Handler.OnJoin(channel); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { mainForm.ChangeConnectionStatusLabel("Connectat a: " + char.ToUpper(e.Channel[0]) + e.Channel.Substring(1)); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Console.WriteLine("Hey guys! I am a bot connected via TwitchLib!"); client.SendMessage(e.Channel, "Hey guys! I am a bot connected via TwitchLib!"); }
// TWITCHLIB - for chat private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Console.WriteLine("Just connected to " + e.Channel); BotConnected?.Invoke(this, e); }
private static void OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Log($"Successfully joined channel {e.Channel}."); }
private static void onJoinedChannel(object sender, OnJoinedChannelArgs e) { client.SendMessage(e.Channel, "Successfully connected, hello!"); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { this.WriteLine("Hey guys! I am a bot connected via TwitchLib at " + e.Channel); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Console.WriteLine("Hey guys! I am a bot connected via TwitchLib!"); client.SendMessage(e.Channel, "Hi, tiptippy the tipping bot has arrived. I'll help you share the love. Try out <@tiptippy balance>."); }
private async void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { await _eventProxy.PublishAsync(new TwitchJoinedChannelNotification(this, e.Channel, e.BotUsername)) .ConfigureAwait(false); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Console.WriteLine("The bot has joined the channel."); Client.SendMessage(e.Channel, "The bot has arrived!"); }
private void TwitchClientOnOnJoinedChannel(object sender, OnJoinedChannelArgs e) { SendMessage($"{e.BotUsername} just entered. Behave!"); }
private void Client_OnJoinChannel(object sender, OnJoinedChannelArgs onJoindedChannelArgs) { Debug.Log("User " + onJoindedChannelArgs.Username + " joined channel"); }
private void ClientOnJoinedChannel(object?sender, OnJoinedChannelArgs e) { _twitchClientServices.Client.SendMessage(e.Channel, "Hello peeps! Yeet all the thingz!"); }
private void OnJoinChannel(object sender, OnJoinedChannelArgs e) { Debug.Log("<color=green> JOINED: " + e.Channel + "</color>"); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Console.WriteLine("Hey guys! I am a bot connected via TwitchLib!"); twitchClient.SendMessage(e.Channel, "Hey guys! I am DiceMastersBot! I do not play marbles, sorry."); }
/// <summary> /// Called when the twitch client joins a channel (callback) /// </summary> private void OnJoinedChannel(object sender, OnJoinedChannelArgs e) { logger.Information($"successfully joined twitch channel \"{config.ChannelName}\""); }
private void OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine($"Successfully joined Channel: {e.Channel}"); Console.ForegroundColor = ConsoleColor.Gray; }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { channel = e.Channel; TwitchClient.SendMessage(channel, $"Jeu des viewers opérationnel"); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { Console.WriteLine("J5 is connected to chat"); //Run_cmd("D:\\Dev\\Stream\\Vector\\VectorREST\\remote_control.py",""); }
private void onJoinedChannel(object sender, OnJoinedChannelArgs e) { UIManager.Instance.printMessage($"Connected to channel: {e.Channel}"); }
protected virtual void Client_OnJoinedChannel(object?sender, OnJoinedChannelArgs e) { }
private void ClientOnJoinedChannel(object sender, OnJoinedChannelArgs e) { joinedChannel = new JoinedChannel(channel_name); botChannel = new JoinedChannel(bot_name); //client.SendMessage(joinedChannel, "SimpaGameBotConnected"); }
private void ClientOnJoinedChannel(object sender, OnJoinedChannelArgs e) { Debug.Log("CommandController has connected."); }
private void client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { this.Dispatcher.Invoke(() => Chat.Items.Insert(0, "Client has joined the Channel " + channel)); this.Dispatcher.Invoke(() => controlListMemory()); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { }
private void Twitch_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { _twitch.SendMessage(e.Channel, "Hi chat! I'm watching for light commands now!"); _logger.LogInformation($"Connected to Twitch Channel {e.Channel}"); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { client.SendMessage(e.Channel, "Привет! Я неофициальный бот HPG 2.0. Пиши !команды в чат, чтобы узнать список доступных команд."); }
private void Client_OnJoinedChannel(object sender, OnJoinedChannelArgs e) { LogUtil.LogInfo($"Joined {e.Channel}", e.BotUsername); client.SendMessage(e.Channel, "Connected!"); }
private void clientJoinedChannel(object sender, OnJoinedChannelArgs e) { //chatAccess($"Client joined channel: {e.Channel}"); }