private static ICharacters Item(ref ICharacters character) { if (character.ListOfItems.Count != 0) { int i = 1; Console.WriteLine("Choose one of items below:"); foreach (int item in character.ListOfItems) { Console.WriteLine(i + ": " + item + " HP"); i++; } Console.WriteLine(""); int Choice = OnInputWork.ChoiceHandler(); if (Choice <= character.ListOfItems.Count) { character.HitPoints += character.ListOfItems[Choice - 1]; character.ListOfItems.RemoveAt(Choice - 1); } else { Console.WriteLine("Wrong number! Try again"); } } else { Console.WriteLine("You don't have any items!"); Thread.Sleep(500); Console.Clear(); } return(character); }
public static void Changes() { Console.Clear(); Console.WriteLine("1.Change the graphics "); Console.WriteLine("2.Change difficulty level"); Console.WriteLine("3.Back"); int choice = OnInputWork.ChoiceHandler(); switch (choice) { case 1: { Console.Clear(); Graphics.ChangeGraphics(); Console.Clear(); Options.Changes(); break; } case 2: { Console.Clear(); DifficultyLevel.ChangeDifficulty(); Console.Clear(); Options.Changes(); break; } case 3: { Console.Clear(); GameInvocation.OptionsSelector(); break; } default: { Console.Clear(); Console.WriteLine("Wrong number try again"); Thread.Sleep(750); Console.Clear(); Options.Changes(); break; } } }
public static void ChangeDifficulty() { Console.Clear(); Console.WriteLine("Change difficulty level: "); Console.WriteLine("1. Easy"); Console.WriteLine("2. Medium "); Console.WriteLine("3. Hard"); Console.WriteLine("4. Back"); int choice = OnInputWork.ChoiceHandler(); switch (choice) { case 1: { Console.Clear(); Console.WriteLine("Difficulty Changed to: Hard"); Thread.Sleep(3000); Console.Clear(); Options.Changes(); break; } case 2: { Console.Clear(); Console.WriteLine("Difficulty Changed to: Hard"); Thread.Sleep(3000); Console.Clear(); Options.Changes(); break; } case 3: { Console.Clear(); Console.WriteLine("Difficulty Changed to: Hard"); Thread.Sleep(3000); Console.Clear(); Options.Changes(); break; } case 4: { Console.Clear(); Options.Changes(); break; } default: { Console.Clear(); Console.WriteLine("Wrong number try again"); Thread.Sleep(750); Console.Clear(); Graphics.ChangeGraphics(); break; } } }
public static void ChangeGraphics() { Console.Clear(); Console.WriteLine("Change the graphics: "); Console.WriteLine("1. Minimum Quality"); Console.WriteLine("2. Medium Quality"); Console.WriteLine("3. Max Quality"); Console.WriteLine("4. Back"); int choice = OnInputWork.ChoiceHandler(); switch (choice) { case 1: { Console.Clear(); Console.WriteLine("Ehh.. so now you can see how good is your computer :) "); Thread.Sleep(3000); Console.Clear(); Options.Changes(); break; } case 2: { Console.Clear(); Console.WriteLine("This graphics is too advanced for your computer :("); upper: Console.WriteLine("1.Back and set another graphics"); int choice2 = OnInputWork.ChoiceHandler(); if (choice2 == 1) { Graphics.ChangeGraphics(); } else { Console.WriteLine("Write correct number!"); Thread.Sleep(750); Console.Clear(); goto upper; } break; } case 3: { Console.Clear(); Console.WriteLine("Your Computer is too shity :("); upper: Console.WriteLine("1.Back and set another graphics"); int choice2 = OnInputWork.ChoiceHandler(); if (choice2 == 1) { Graphics.ChangeGraphics(); } else { Console.WriteLine("Write correct number!"); Thread.Sleep(750); Console.Clear(); goto upper; } break; } case 4: { Console.Clear(); GameInvocation.OptionsSelector(); break; } default: { Console.Clear(); Console.WriteLine("Wrong number try again"); Thread.Sleep(750); Console.Clear(); Graphics.ChangeGraphics(); break; } } }