Example #1
0
        public void ChangeState(int state)
        {
            //If we're already in this state, do not switch states again
            if (IsState(state))
            {
                return;
            }

            myPlayerState = (PlayerState)state;
            switch (state)
            {
            case 0:
                OnIdleState?.Invoke();
                break;

            case 1:
                OnRunState?.Invoke();
                break;

            case 2:
                OnJumpState?.Invoke();
                break;

            case 3:
                OnMeleeState?.Invoke();
                break;

            case 4:
                OnLedgeGrabState?.Invoke();
                break;

            case 5:
                OnStunState?.Invoke();
                break;

            default:
                Debug.LogError("State does not exist!");
                break;
            }
        }
Example #2
0
 public void RaiseIdleState(SocketContext <TMessage> context, IdleStateEvent eventState)
 {
     OnIdleState?.Invoke(this, new IdleStateEventArgs <TMessage>(context));
 }