Example #1
0
 public override void Strike(GameObject strikeAttacker, GameObject strikeDefender, Attack attack)
 {
     base.Strike(strikeAttacker, strikeDefender, attack);
     onHitManager.OnStrikeEffects(attack, strikeAttacker.GetComponent <UnitData>(), strikeDefender.GetComponent <UnitData>(), strikeDefender.GetComponent <UnitData>().occupiedTile);
 }