public OnHitType(bool epic, float chance, OnHitCallback callback) { Id = Count++; Chance = chance; Callback = callback; Epic = epic; }
public void AddOnHit(OnHitCallback oh) { on_hits.Add(oh); }
public void RemoveOnHit(OnHitCallback oh) { on_hits.Remove(oh); }
public static extern IntPtr AddCharacterController(IntPtr scene, CapsuleControllerData controller, OnFilterCallback withWorld, OnFilterCallback withController, OnHitCallback onHitShape, OnHitCallback onHitController);