private void Death() { //Debug.Log("You are dead"); // Actions that are triggered on Death! if (isHero) { OnHeroDeath?.Invoke(); } // Call to GameManger for DeathState to trigger respawn // Display Death visualazations }
private void LaunchHeroDeathEvent(int heroId) { HeroHealth.OnDeath -= LaunchHeroDeathEvent; OnHeroDeath?.Invoke(heroId); }
public void HeroDeath() { OnHeroDeath?.Invoke(); }