Example #1
0
        void CaptureGaze(GazeTarget target, RaycastHit hit)
        {
            if (currentGazeTarget == target)
            {
                target.GazeJustEntered = false;
                target.GazeHitPoint    = hit;

                OnGazeStay?.Invoke(target, hit);

                return;
            }

            if (currentGazeTarget != null)
            {
                BreakGaze();
            }

            target.GazeJustEntered = true;
            target.GazeActive      = true;
            target.GazeHitPoint    = hit;

            currentGazeTarget = target;

            OnGazeEnter?.Invoke(target, hit);
        }
Example #2
0
    // Use this for initialization
    void Start()
    {
        EventSystem = GameObject.FindObjectOfType <EventSystem>();

        onClick = target => ExecuteEvents.Execute(
            target, new BaseEventData(EventSystem), ExecuteEvents.submitHandler
            );

        onGazeEnter = target => ExecuteEvents.Execute(
            target, new PointerEventData(EventSystem), ExecuteEvents.pointerEnterHandler
            );

        onGazeExit = target => ExecuteEvents.Execute(
            target, new PointerEventData(EventSystem), ExecuteEvents.pointerExitHandler
            );
    }