// Update is called once per frame void Update() { OnGameObjectClick?.Invoke(gameObject); if ((PendingBindingFields & Field.TEXT) == Field.TEXT) { TextScriptCompnent.text = _Text; PendingBindingFields &= ~Field.TEXT; } }
// Start is called before the first frame update void Start() { OnItemClick = (gameObject) => OnGameObjectClick?.Invoke(gameObject); }
public void OnPointerClick(PointerEventData eventData) { OnGameObjectClick?.Invoke(gameObject); }