Example #1
0
 public void Fade(float to, float time, OnFinishFade onFinish = null)
 {
     LeanTween.alpha(gameObject.GetComponent <RectTransform>(), to, time).setOnComplete(() => {
         if (onFinish != null)
         {
             onFinish();
         }
     });
 }
Example #2
0
        private void Update()
        {
            if (!IsFading)
            {
                return;
            }

            float delta = Mathf.Abs(Current.a - Target.a);

            if (delta < Threshold)
            {
                IsFading       = false;
                Renderer.color = Target;
                OnFinishFade?.Invoke();
                if (Current.a <= 0)
                {
                    Disable();
                }
            }
            else
            {
                Renderer.color = Color.Lerp(Current, Target, Speed * Time.deltaTime);
            }
        }